PBA – Create a Class Game Board Project

This is a fun PBA (Project Based Assessment) project for students to do.  It takes some planning, but it can be adjusted to accommodate any/language level.

This is a long-term project (usually an entire semester).  It is student-centered.  Students have control over the design and rules of the games (for individual team projects) and control over what mission cards or question cards, and avatars they create (individual group or whole class).   

This can be a small group project where each team creates its own game over the course of a semester, or it can be a large class project where each team creates a section of the game board. When doing this as a small group project you can give the students a lot more creative freedom.

In either situation, after each learning module have students create a part of the game: one time it is working on the board, another time they make chance cards or mission cards or question cards, and another time they make the characters for the games and the rules.  

I usually give students at least 1 class hour a week to work on their games. If you do not see your student frequently, 1 class hour every 2 weeks works, too. Students learn and reinforce class lessons in English by creating the parts of the game, and they practice reading, listening, and speaking through playing the game(s). 

Elementary & Secondary: An added bonus when you need a class lesson to fill time. After working on the games for about 4 – 6 weeks, students should have completed enough of the game boards that you can take the games out and have students play the games in teams. It is a great review and language practice tool.

When planning this project think about:

Kristina Kauss August 2022

Elementary School 5th and 6th grades created their class game board based on a map of their neighbourhood. The units they were studying first to start these projects were about giving directions.

Each team was given a B4 size paper with a section of their neighbourhood. They traced the map, made larger blocks for different places on the maps, and wrote the names of places in English.

They wrote the names of streets and businesses, landmarks, and other buildings they learned about in class (hospitals, police stations, schools, post offices, restaurants, supermarkets, movie theatre, etc…).

Then they coloured their maps and used markers to outline building locations.

Once the map basics are completed glue them onto hardboard so they don’t rip, and they will survive until at least the end of the semester. Usually, 2 B4 Papers fit on one board. You can cut the boards in half to fit the B4 size, so teams can continue adding to the boards from future lessons.

Next, students created game cards based on the language they learned from the 2 weeks of lessons (review!) which included mission cards about asking for and giving directions, chance cards that had TPR directions, and jeopardy cards for losses and advancement.

Some classes added hints at the bottom of the cards for the more difficult questions.  Other classes wrote hints/ answers upside down in smaller print at the bottom of the cards. 

After each of the following topic’s lessons (appearances, food, restaurants, going to the doctor/dentist, etc…) they added more features to the game boards (specific stores, restaurants, and other topic-related locations), created game avatars, danger zones, and bonus areas. The students also created the rules for the game (with the teacher’s help).

When using this for PBA for a final exam: provide students with an analytical rubric when you hand out the directions, so they know what the parameters and expectations are.

Instructions for Secondary+ Students (Different game boards made by each team):

  • 4 partners will make an English Speaking Board Game using all language/ grammar studied during the semester.  ALL UNITS.   ALL Vocabulary & Grammar
  • Board games must be English SPEAKING games.
  • Teams have the freedom to design the theme of their games.
  • Teams must create the rules, avatars, and all game pieces for their games.
  • The games are due the week before exams.
  • Teams will present their games to the class, and they will explain the idea behind their game and how to play the game (the game rules).
  • On the final exam day, teams will play the games they created, and then you will play the games other teams created. (Station Rotation)
  • After playing each game for about 15 – 20 minutes, students will write a 2-3 sentence review of the game they just played.
  • You will be graded on Language use (spoken) during each game and the evaluations you write about the games after you play.

Secondary and 1st-year University students’ creations

Some teams got very creative.

Others kept their designs more basic. Which was Okay, since the presentation and speaking portions of the exam were worth the most marks.

Lesson Plan: “The Riddle Game”

Ladies and gentlemen, today I gift unto you one of my most successful activities of all time. Behold … THE RIDDLE GAME!

Joking aside, this is an activity that was in my textbook way back when I taught at my first hagwon. It worked so well, that I thought I’d modify it a bit. Since then, I’ve been using it for years, and I have yet to have it go poorly. So let’s get into it.

OVERVIEW

In this activity, students are put into teams and given secret pictures about which they write several clues. When all teams are finished, each presents their clues while other teams attempt to guess the secret picture of the presenting team. It can be used with low-level students to get them to practice sentence structure and adjectives, but works even better for exercising metaphorical and lateral thinking.

CLASS MAKEUP

This activity is mostly for middle school through adult students. It could probably be done for 6th grade elementary school, and even lower, with substantial simplification.

Regarding class size, I’ve used this for full classrooms of around 35-40 students. Of course, fewer works better, but it can accommodate a fairly large student number.

Finally, this works best for intermediate students and above. That being said, low-level students can also act as valuable participants, provided they have enough Korean language support. To that end, I personally allow groups containing struggling learners to discuss in Korean, as long as their final results use the target English.

TIME

Long. For a full public school classroom described above, this will easily take two full class sessions, and even then you might need to keep an eye on the time. You’ll probably want teams to begin their presentations at the end of the first class if you want to finish in under three classes.

MATERIALS

-Small pictures (photocopied or otherwise), 1 for each team. Preferably more just in case.

-Optional: papers for teams to write down their clues. Useful to keep students organized while presenting.

-A chalkboard or computer with screen share capability.

PROCEDURE

Photo by Andrea Piacquadio on Pexels.com

1. First, you’ll need to introduce and model the lesson. Write the following diagram on the board or show it on a screen. (A simple word document works just fine for the latter.) You can modify it however you like; this is just an example.


Teacher PointsClass Points
Hint 106
Hint 215
Hint 324
Hint 433
Hint 542
Hint 651
Hint 760

Explain to the students that you are thinking of something that is not alive (not a plant, virus, animal, etc.) You will give them 7 clues (or hints). The more hints it takes them to guess the correct answer, the fewer points they get, and the more you earn. And then begin with your hints.

You can use whatever you want, but when I taught this for high school, I liked to use the example of fire. I usually start with more abstruse clues, such as “It cannot be held, but can be felt,” “It always eats, but never gets full,” and then get a bit more clear: “It has black breath,” “If it drinks water, it will die.” Make sure you give students plenty of guesses for each hint. You might want to consider giving them a time limit, or a certain number of guesses for each clue. Also, use your hand (or use Zoom’s annotate feature) to help students keep track of which hint you’re on, and how many points are at stake. In the event you get close to the last hints, you can start giving them more obvious clues like, “It is very hot,” etc., … but you might be surprised how good students can be at this activity! Don’t simplify it unless you need to. The more figuratively students have to think, the more fun they’ll have.

You might want to lead them through another round. I like to use a 500-won coin as an example: “2 of them together equal 1,000,” “It has two faces, but no body,” etc. Or anything else you can think of a lot of clues for.

2. Once students get the idea, put them into teams. Give each team a picture, and tell them to keep it secret. Some pictures I’ve found work well are: an onion, a glove, an ice cube, a clock, a tree, a shoe (although the kind of shoe can sometimes cause arguments), a plane, a star, a pencil, a chair and/or desk, and a subway train. Tell them to think of 7 clues for their item. You can also ask them more or fewer, but I’ve found that 7 gives just the right amount of information. They probably won’t be able to come up with 7 great clues, so it’s totally fine if they have some that are fairly basic, but I recommend encouraging them to try to be creative if possible.

Also, I recommend giving them a simple handout to help them remember, prepare, and organize their clues. Something like this could work well:

Note that the final part (“Our picture is ____.”) is important for you, the teacher, so you can know the answer (in case you’ve forgotten the pictures) and also so you can know what the team requires for an answer.

Tip: One problem with this activity is cheating. Sometimes students will find out other teams’ secret pictures in advance, and this leads to the issue of: “Was a student a good guesser or did he cheat?” While you can minimize this by giving teams ample space to work, it’s impossible to avoid it completely. So it can be worth a few minutes of class time to talk about this before the students begin. I often tell them, “Yes, it is possible to cheat, but you’ll make it un-fun for everyone else.”

I discourage students from being too vague with clues. Encouraging them to use “and” or “but” in their clues can help with this. For example, if describing a shoe, students will often say, “Its color is various.” Instead they can write “Its colors are various, but is often brown or black.” Or, if trying to encourage use of personification, “Its colors are various, but it likes to wear brown or black when it goes somewhere important.”

On the other hand, students should also be discouraged from making their answers too specific. For example, if giving a picture of a shoe, a team might expect the answer of “sneaker,” and this can sometimes lead to disagreements. If using the handout template above, you can preview their answer and avoid this issue.

If using this lesson to strengthen critical thinking, here are some tips I like to leave on the TV screen or board:

-Does is have any friends, brothers, sisters, parents, children, etc.?

-Does it talk or sing?

-Does have any body parts: head, feet, guts, skin, etc.?

-Does it run, jump, dance, etc.?

-Does it eat or drink anything?

-What does it like or hate?

-“It has (a mouth) but cannot (eat).”

-“It has (a foot) but cannot (walk).”

Finally, tell students that their team can earn bonus points depending on how creative their clues are. This will place a bit of a burden on you as the teacher, since you’ll be expected to allot points based on subjectivity, but without this rule, teams end up getting rewarded for having vague clues (since these will be harder to guess.) I usually give a bonus point if their clue involves “and” or “but,” and another point if it uses some kind of metaphor or personification. If doing this with a more basic class, you could award points for using target vocabulary, or other things.

Once all teams are done, they present. A team comes to the front of the class and presents their first clue. I recommend using the score board from earlier, using check marks or annotations to keep track of which clue they’re on. I recommend having each student in a team read at least one clue. After a clue is read, allow a few seconds for the other teams to guess. Encourage them to raise their hands, and stress that there are no penalties for wrong answers. I often give encouragement by saying, “Good guess, but not quite.” You might even want to consider giving teams bonus points for guesses that are particularly good, but just slightly miss the mark.

After a few unsuccessful guesses, I like to make note of the team’s clue. For example, on the scoreboard, I might write, “Many colors, go somewhere important → brown or black.” Just enough so students (and I) can recall all the information. Alternatively, you could keep these notes to yourself and encourage students to keep their own notes as an exercise in personal responsibility!

Once the correct answer is guessed, you assign each team the points they’ve earned. I recommend keeping track on a chalkboard, or perhaps a simple word document if using Zoom. When all teams have presented, the one with the most points wins!

CONCLUSION

And that’s how it’s done. Hopefully I managed to avoid inundating readers with too much information; however, if you find it confusing but still want to try this activity don’t be intimidated. As long as you follow the basic idea, students will get thinking and speaking in English, and (generally) having fun. The rest is just details that you can figure out the more you do it. Good luck!